// prng4.js - uses Arcfour as a PRNG

function Arcfour() {
  this.i = 0
  this.j = 0
  this.S = new Array()
}

// Initialize arcfour context from key, an array of ints, each from [0..255]
function ARC4init(key) {
  var i, j, t
  for (i = 0; i < 256; ++i) this.S[i] = i
  j = 0
  for (i = 0; i < 256; ++i) {
    j = (j + this.S[i] + key[i % key.length]) & 255
    t = this.S[i]
    this.S[i] = this.S[j]
    this.S[j] = t
  }
  this.i = 0
  this.j = 0
}

function ARC4next() {
  var t
  this.i = (this.i + 1) & 255
  this.j = (this.j + this.S[this.i]) & 255
  t = this.S[this.i]
  this.S[this.i] = this.S[this.j]
  this.S[this.j] = t
  return this.S[(t + this.S[this.i]) & 255]
}

Arcfour.prototype.init = ARC4init
Arcfour.prototype.next = ARC4next

// Plug in your RNG constructor here
function prng_newstate() {
  return new Arcfour()
}

// Pool size must be a multiple of 4 and greater than 32.
// An array of bytes the size of the pool will be passed to init()
var rng_psize = 256
